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3ds Max Speed Modeling for 3D Artists

Is your 3D modeling up to speed? This is a practical guide to speed modeling with 3ds Max, focusing on hard surfaces, aimed at raising productivity and taking modeling skills to a new level of professionalism. Production of 3D art is an exciting medium, but modeling requires intense attention to detail, so speed and efficiency are vital — and this book breaks that workflow down into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

Key Features / What You’ll Learn

  • Modeling processes using the Ribbon
  • Creating a customized UI for accessing modeling tools faster
  • Modeling using modifiers and deformations
  • UV mapping and topology effects on readiness for sculpting
  • Working with GoZ and ZBrush
  • Painting models using Viewport Canvas
  • Concepts of game-readiness
  • Retopology and polygon reduction methods
  • Easy rigging, skinning, and animation walk-throughs
  • Building fluency in UV mapping and texture creation, plus rendering and presenting models for a portfolio

 

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