Is your 3D modeling up to speed? This is a practical guide to speed modeling with 3ds Max, focusing on hard surfaces, aimed at raising productivity and taking modeling skills to a new level of professionalism. Production of 3D art is an exciting medium, but modeling requires intense attention to detail, so speed and efficiency are vital — and this book breaks that workflow down into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.
Key Features / What You’ll Learn
- Modeling processes using the Ribbon
- Creating a customized UI for accessing modeling tools faster
- Modeling using modifiers and deformations
- UV mapping and topology effects on readiness for sculpting
- Working with GoZ and ZBrush
- Painting models using Viewport Canvas
- Concepts of game-readiness
- Retopology and polygon reduction methods
- Easy rigging, skinning, and animation walk-throughs
- Building fluency in UV mapping and texture creation, plus rendering and presenting models for a portfolio